Dust Busters

2013

Process Blog: cse125.ucsd.edu/2013/cse125g3/

GitHub Repository: www.github.com/tpott/butter-star

Dust Busters is an immersive, real-time 3D multiplayer video game. In this competition-style game, players embark on a mission to vacuum up as many pesky dust bunnies as possible.

I had the privilege of collaborating with a talented team of seven engineers to bring this project to life. My primary responsibilities revolved around designing and modeling the game's environment and characters, a task accomplished using Autodesk 3ds Max. Subsequently, I played a crucial role in implementing certain visual aspects of the game, including the creation of the HUD (heads-up display), the “waiting room” where players could invite or join others to the match, and the final rankings screen that followed each round of gameplay.

We completed this ambitious project within a tight ten-week timeframe. Upon reaching the culmination of our efforts, we demonstrated Dust Busters in an auditorium filled with hundreds of eager participants. During this demo, we invited the audience to participate, conducting a live “stress test” as they joined the game in real-time.

Technologies Used

For the character and environment models: Autodesk 3ds Max

For the game website: WebGL, NodeJS, ThreeJS, HTML, CSS

The Process

Character Design

Early Screenshots

Final Screenshots

Demo